Soon-to-be-celebrity hacker and pain in Sony's arse George
'Geohot' Hotz has denied any involvement in the ongoing breach at the
PlayStation Network.
The 21-year-old hacker - who is best known for creating the first
software-based hack for the iPhone, and getting hypervisor access and
exposing the root key to the PlayStation 3 - has made it clear that he
had nothing to do with filleting Sony's online gaming servers.
In a blog post,
Hotz, who was recently hauled through the US legal system by Sony's
dogs of law, says: "Anyone who thinks I was involved in any way with
this, I'm not crazy, and would prefer to not have the FBI knocking on my
door. Running homebrew and exploring security on your devices is cool,
hacking into someone else's server and stealing databases of user info
is not cool. You make the hacking community look bad, even if it is
aimed at douches like Sony."
Hotz says that he was originally planning a homebrew alternative to
PSN and jokes that, if Sony hadn't thrown a legal spanner in the works,
at least some PS3 owners would now have a place to game online.
The hacker also says he doesn't blame Sony's engineers for the
embarrassing and costly intrusion, instead laying the blame firmly at
the feet of the company's board.
"The fault lies with the executives who declared a war on hackers,
laughed at the idea of people penetrating the fortress that once was
Sony, whined incessantly about piracy, and kept hiring more lawyers when
they really needed to hire good security experts," he writes.
"Alienating the hacker community is not a good idea."
Sony will probably never publicly reveal how its infrastructure was
so easily attacked, allowing the personal details of 77 million users to
be stolen, but Hotz is willing to speculate:
"I bet Sony's arrogance and misunderstanding of ownership put them in
this position," he says.
"Sony execs probably haughtily chuckled at the
idea of threat modelling. Traditionally the trust boundary for a web
service exists between the server and the client. But Sony believes they
own the client too, so if they just put a trust boundary between the
consumer and the client (can't trust those pesky consumers), everything
is good.
"Since everyone knows the PS3 is unhackable, why waste money adding
pointless security between the client and the server? This arrogance
undermines a basic security principle, never trust the client. It's the
same reason [Modern Warfare 2] was covered in cheaters, EA even admitted
to the mistake of trusting Sony's client. Sony needs to accept that
they no longer own and control the PS3 when they sell it to you.
"Notice it's only PSN that gave away all your personal data, not Xbox
Live when the 360 was hacked, not iTunes when the iPhone was
jailbroken, and not GMail when Android was rooted. Because other
companies aren't crazy."
As a parting shot, Hotz has some advice for the PSN hacker, who is
currently being pursued by both Sony and law enforcement agencies: "To
the perpetrator, two things. You are clearly talented and will have
plenty of money (or a jail sentence and bankruptcy) coming to you in the
future. Don't be a dick and sell people's information."
No comments:
Post a Comment